Community Update (February 2023)

This update is the first one of 2023 and features new additions, bug fixes, exploit fixes and more!

Server Updates

  • Added a new and refactored version of the chat tags system (by @nex)

    • Your selected chat tag will now persist between sessions.
    • You can now be rewarded with chat tags by completing server challenges and acquiring certain levels.
    • Browsing chat tags have been improved through the usage of pages.
    • Setting your chat tag has been made more user friendly, as rememberable keywords can be used instead of the old alternating numbers.
    • This new system will give us plenty of flexibility down the road for future implementations regarding chat tags.
  • Added a new and refactored version of the rewards system (by @nex)

    • Rewards now integrate with the chat tags and XP systems.
    • We can now easily re-balance rewards while keeping it fair for all players.
    • We can also add, remove, and edit reward thresholds without the need of a server restart/update.
  • Added monthly statistics for drift score (by @nex)

    • We discussed this in our members lounge regarding what should be done for the new statistics.
    • It was decided that we should have statistics for the current month, and have rewards be based on them.
    • You can now be given rewards for achieving a high amount of drift score per month.
  • Added a feature called "Autolobby" for supporters to use (by @nex)

    This will automatically put you into the same lobby that you were in before you last disconnected from the server, and will be enabled automatically and cannot be turned off (for now). This is only available for supporters.

  • Adjusted the XP rewards of the stunt and street race minigames (by @nex)

    The XP rewards between the two minigames now have the following identical rewards:
    - 1st Place: 7,500 XP
    - 2nd Place: 5,000 XP
    - 3rd Place: 3,500 XP
    - Everyone else: 750 XP

  • Fixed a flaw that caused drift score to be partially dependant on your FPS (by @nex)

    Players were complaining that we intentionally made drift score dependant on your FPS, when this was not the case. All scripts on all FiveM servers run on a per-frame basis, and it's a common thing with games and game engines. Our solution was to always reward the same amount of score while drifting as if your FPS was locked to 90 FPS. This change ensures that all players will gain the same amount of score (excluding other factors such as speed and angle) regardless of the FPS they have.

  • Fixed a user experience issue where a black screen would occur after selecting your vehicle in a stunt race minigame until other players were ready (by @StOneR)

    This led players to believe that the minigame was bugged, when it wasn't and was just waiting for other players to ready-up.

  • Added back the ability to ragdoll with helpful notifications (by @nex)

  • Added party player counts to each party card in the server hub UI (by @nex)

  • Added the toreador to the vehicle cooldown list (by @nex)

  • Added a new flag to most scripts to use the new native invocation system which - should improve client and server performance (by @nex)
    Added several missing characters to the automod system to block invalid names (by @nex)

  • Added a disclaimer to the loading screen for automatic voice chat monitoring and reporting (by @nex)

  • Added new backend tech that allows us to instantly change the balancing of various progression systems (by @nex)

  • Added cross-server notifications for bans and mutes issued by our staff team (by @nex)

  • Added XP rewards for PvP minigame activities, such as Gun Game and Deathmatch (by @StOneR)

  • Adjusted the thresholds for the machine-learning automod system to be more accurate on detections (by @nex)
    Adjusted the behaviour of emojis to require them to be placed within semi-colons to show in chat (by @nex)

  • Adjusted the ban reasons for those given to cheaters to "Cheating" rather than the often confusing "ICM" (by @nex)

  • Adjusted the warning message showed in vMenu for vehicle multipliers (by @nex)

  • Fixed a bug where an error would occur in multiple places related to punishments (by @nex)

  • Fixed a rare bug with minigames that had the potential to crash the server (by @StOneR)

  • Fixed two bugs resulting in false positives with cheat detection that resulted in players being wrongfully banned (by @nex)

  • Fixed an issue where times were being displayed incorrectly in the chat and disconnection messages for bans and mutes (by @nex)

  • Fixed a bug where the loading screen for spawning a vehicle wouldn't close when a spawn had failed (by @nex)

  • Fixed a bug where community-banned players could use party commands, potentially bypassing the isolated lobby (by @nex)

  • Fixed a server bug that would result in errors related to entity creation (by @nex)

  • Fixed an exploit where cheaters could bypass the servers' built-in entity lockdown security feature to spawn locked vehicles (by @nex)

  • Fixed an exploit where players could fix their personal vehicle in vMenu if it was destroyed (by @StOneR)

  • Fixed an exploit where players could skip the process of stopping and exiting out of their vehicle to engage in combat by using the /dv command (by @nex)

  • Fixed an exploit where players could skip certain tasks and animations by using emotes, with the potential of cancelling fall damage if used correctly (by @nex)

  • Fixed an exploit where players could kill other players between the time they respawn and the time where passive is applied (by @nex)

  • Fixed a bug where lag spikes would happen due to NPCs/traffic getting toggled too frequently by the server watchdog (by @nex)

  • Fixed a bug where admin names were not being displayed in the correct colour for kick messages in chat (by @nex)

  • Fixed inconsistencies with chat messages from using lobby commands (by @nex)

  • Fixed a bug where timed-out players would not be properly removed from minigame races (by @StOneR)

  • Fixed an issue with chat emojis where they would not load due to external server outages (by @nex)

  • Removed the ability to freeze your ped in vMenu as it was abused by players to shoot weapons from the sky (by @StOneR)

  • Removed a server dependency that slowed down a lot of critical functions, increasing server load overtime (by @nex)

Content Updates

New vehicles

Ford Escort Mk2 Hoonigan
Dodge Viper ACR-TA
2020 Mercedes Benz GLE53
Porsche 911 (930)
Ford Fiesta ST Hoonigan WRC
2017 Yamaha YZF R6
Bürgerfahrzeug Weevil Widebody
Lamborghini Huracan Tecnica
Ford Mustang 1965 RTR Hoonicorn V2
Annis Bosozoku Cardboard Cabrio
Canis Mesa XL
Kawasaki Ninja H2
Vapid Dominator GTC
Lexus LFA Nurburgring Edition
Bravado Vulture
2008 Cadillac CTS

There will be an upcoming content update soon where fixes will be pushed for multiple issues related to client performance. We expect players with lower-end GPU's (with <= 8GB of VRAM) will benefit the most from these fixes, but overall performance will improve for all players. We're also working with Cfx.re to further improve performance regarding loading content.

Happy belated new year everyone, and thank you for being patient as usual while we ironed out the bugs associated with the new features and advancements 🙂

Good luck, and have fun out there! ❤️